
The Idea Blaster
Fires idea stars at the nearest competitor by itself: ahead, above or behind you. No aiming needed.
Gamification · game design & development
An arcade game we designed and developed at Doers: run through the streets of Zamalek, fire ideas at copycat agencies, ride whatever you find, and win the client.

Fires idea stars at the nearest competitor by itself: ahead, above or behind you. No aiming needed.

A delivery bike, a giant paper plane that flies over the street, and an elephant that flattens everything in its way.

Copy-Paste throws paper, Stock Photo fires a camera flash, and MegaCorp is the big boss.

Collect the three things the client asked for on the way and earn an extra life.













Delivery bike
Paper plane
Elephant
Copy-Paste Co.
Stock Photo Studio
MegaCorpWe designed the characters, the level, the rides, the weapons and the difficulty, and playtested it with bots at different skill levels until it was easy to start and hard to put down.
More than 100 illustrations in the Doers style: the hero in every move, the clients, the competitors, the rides and the Cairo backdrops.
A browser game that runs on phones and computers with no app to download, with touch controls, in Arabic and English, and light on data.
On a phone: turn it sideways and you get buttons to move, jump and slide; the hero fires on his own.
Sound starts muted; turn it on to hear the Doers sound.
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